The jump that measurement corrected
Building the platformer's first playable slice: the measured jump values, and the level design that only measurement could fix.
Lab notebook posts about “Game design”.
Building the platformer's first playable slice: the measured jump values, and the level design that only measurement could fix.
What I learned about platformer styles, movement, cameras, and level design—and how those pieces helped me find a manageable starting point.
What I learned about game screens, feedback, and the path from an idea to something playable—with a small tic-tac-toe game you can try.