Building a Sound-First Guitar Trainer in the Browser
How I turned five of Tomo Fujita's lessons into a browser practice game that listens with a microphone: YIN pitch detection, tone grading, slow tempo ladders, and what it cannot judge.
Lab notebook posts about “Game design”.
How I turned five of Tomo Fujita's lessons into a browser practice game that listens with a microphone: YIN pitch detection, tone grading, slow tempo ladders, and what it cannot judge.
Building the platformer's first playable slice: the measured jump values, and the level design that only measurement could fix.
What I studied before building Skyline Run, what I kept once the game existed, and what the AI agents that built it got wrong.
My first AI-built tic-tac-toe put two marks down in one click. The 6 game-design words and 5-step order I learned fixing it.